Play the demo

Coming soon to the App Store · iPhone · iPad · iPhone Duo

Wiggled

Puzzles that move you.

Every piece on the board wants out. Tap one with a clear path to the edge and it slides right off. Every clear plays a note, so a good streak plays a melody. Then you think: one more wiggle.

  • 3,600levels
  • 12painted worlds
  • 3new dailies a day
  • 0ads

Free to play, with four whole worlds free forever. Optional membership: $1.99/month in the US, first week free.

Wiggled's home screen in Evergreen: a watercolour pine forest around a big orange Play button for level 1, with Chapter 1, Wiggle School, a map link, Endless, and 3 daily puzzles today.
The Daily Wiggle in Lava Lamp: molten orange and pink pieces around a card that introduces fog: Fog hides what's under it. Launch an arrow through a cloud to blow it away.

Real screens from the game, on iPhone Duo's outer display.

01 Go on, poke it

Play a real board.

Seven boards made by the game's own level generator: one shaped like a first-aid cross, one with boulders, one with bombs. Find a piece with a clear path to the edge and tap it.

  • No dead ends. Clearing a piece only ever makes room, so there's no wrong order. Just pieces that aren't ready yet.
  • Blocked? It bonks, and a dotted line shows exactly what's in the way.
  • Keep it moving. Taps within 1.4 seconds build a combo and fill the heat bar. Fill it for Overdrive: double points for six seconds.

Tab into the board, ←↑→↓ to pick a piece, Enter or Space to tap.

Sound on? Every clear plays a note and a streak climbs the scale, like in the game. This is a taste drawn in your browser in Neon Overdrive colours; the real thing is native, with haptics and its own music in every world.

BOARD Loading…
0score
0 left ×0 combo

Loading boards…

Use the arrow keys or Tab to move between pieces, then Enter or Space to tap the highlighted piece. Results are announced.

02 How it plays

Spot it. Tap it. Hear it.

One finger, one rule: a piece can leave only if nothing is in its way.

  1. 1 Spot

    Find a piece with a clear path to the edge. Nothing in front of its head, all the way out.

  2. 2 Tap

    It slides off along its own body. Tap one that's blocked and it shows you what's in the way.

  3. 3 Streak

    Every clear plays a note, so a streak plays a melody. Go fast to build combos, fill the meter and hit Overdrive.

    • SPICY!
    • UNHINGED!
    • WIGGLE WIGGLE!!!
    • LEGENDARY
    • ARE YOU OK?

03 The plot thickens

Boulders. Bombs. Locks. Fog.

Four twists turn up in every world, each with a one-card explainer the first time you meet it. Then they start mixing.

  • Boulders

    Nothing gets past a boulder. Find a way around it.

  • Bombs

    When a bomb leaves, it blasts everything within two cells off the board. Bombs in the blast go off too.

  • Locks & keys

    A locked piece won't budge until the piece carrying its key has left. Matching colours help you find the pair.

  • Fog

    Fog hides what's under it. Launch a piece through a cloud to blow it away.

Four worlds play by their own rules.

From chapter 4, these worlds add a twist you won't find anywhere else.

  • Worm Party

    Double Trouble

    Worms with a head at each end. They leave by whichever end is clear.

  • Lava Lamp

    Sleepy Blobs

    A blob snoozes until a set number of other pieces have left the board.

  • Glitch Carnival

    Copy + Paste

    Twins leave together, or not at all.

  • Noodle Bar

    Order Up!

    Numbered tickets go out in order: 1, then 2, then 3. Out of turn? The kitchen yells.

A Daily Twist in Noodle Bar: lanterns and noodle bowls around a card for the Order Up! rule, only in Noodle Bar. Tickets go out in order: 1, then 2, then 3. Out of turn? The kitchen yells.
Order Up!
Worm Party chapter 3 cleared at level 75, the boss board Big Knot Down: 730 points, a ×8 combo, and a note that chapter 4 turns the painting to golden hour and brings something only Worm Party has: two-headed worms.
Chapter 3 done
  • BAD TO THE BONE
  • BOO!
  • CHAOS CAT
  • LIFTOFF
  • KNOT ROYALTY
  • VORTEX
  • WILD HEART
  • DONUT PANIC
  • PYRAMID SCHEME
  • FUN GUY
  • ZAP
  • K IS FOR KNOT
  • R IS FOR RUCKUS

Boards come in 22 shapes: skulls, ghosts, cats, rockets, hearts, spirals, a crown and more.

04 Twelve painted worlds

Same brain. New world.

Every world has its own painting, music, look and favourite kinds of puzzle. Each one is 300 levels, and as you play through it the painting's light moves from morning to night.

Try the light:
  • Evergreen's painting: watercolour pines and autumn trees around warm cream paper, a river winding through the hills.

    Free

    Evergreen

    The pure puzzle. A bit of everything. Green ink on warm paper.

  • Neon Overdrive's painting: rooftops and water towers under a purple night sky, lit by neon signs.

    Free

    Neon Overdrive

    Huge, fast boards built for combos.

  • Ink Garden's painting: a red sun, cherry blossom and ink-wash mountains on washi paper.

    Free

    Ink Garden

    Long brush strokes drifting through mist.

  • Worm Party's painting: a cosy underground burrow of roots, pebbles and glowing mushrooms.

    FreeDouble Trouble

    Worm Party

    Long, wiggly worms that coil everywhere.

  • Glitch Carnival's painting: a loud frame of zigzags, checkerboards and disco balls around deep purple.

    MembersCopy + Paste

    Glitch Carnival

    Zigzags, staircases and broken lines.

  • Cosmic Soup's painting: ringed planets drifting through swirling violet and teal nebulas.

    Members

    Cosmic Soup

    Galaxy-sized boards and floating debris.

  • Candy Frenzy's painting: lollipops, gumdrops and dripping icing around a soft pink sky.

    Members

    Candy Frenzy

    Chunky, bite-size boards. Sugar rush.

  • Lava Lamp's painting: glowing orange lava splashing around a dark, smoky middle.

    MembersSleepy Blobs

    Lava Lamp

    Short fuses. Bombs absolutely everywhere.

  • Blueprint After Dark's painting: gears, an orbit diagram and impossible staircases drawn on navy blueprint paper, with a yellow lightning bolt.

    Members

    Blueprint After Dark

    Straight lines, right angles, locked doors.

  • Vaporwave Mall's painting: palm trees against a pink and purple sunset over a glowing grid floor.

    Members

    Vaporwave Mall

    Skyscrapers and perfect squares at the mall.

  • Disco Inferno's painting: mirror balls throwing golden beams over a lit-up dance floor.

    Members

    Disco Inferno

    Everything at once. Every size. Every twist.

  • Noodle Bar's painting: a paper lantern, red curtains and steaming bowls of noodles on a wooden counter.

    MembersOrder Up!

    Noodle Bar

    Slurpable spaghetti tangles, extra chili.

300 levels a world. 3,600 in all.

Each world is a map of 12 chapters. Clear one and the next opens; every three chapters the painting's light moves on, from morning to golden hour, dusk and night.

  • 12chapters of 25 levels in every world
  • 25levels to every boss: each chapter ends with one
  • ∞Endless after the final boss, at a difficulty you choose
The Evergreen map: chapters 1 to 3 (Wiggle School, Rock Bottom and Kaboom Academy) are ticked off, and chapter 4, Lock & Roll, is open at level 81.
The map
Evergreen chapter 1 done at level 25, the boss board Knot Slayer: two stars, 486 points in two seconds, a ×8 combo, and a big Next button.
Boss down

05 Every single day

Three new boards. Same for everyone.

Each day's dailies are set in a different world, and everybody gets the same boards. Compare notes.

  • Daily Wiggle Free

    One board for everyone, today. It keeps your streak going, and you can share your result as a little emoji card.

  • Daily Twist Members

    Two twists stacked on one board.

  • Daily Monster Members

    One huge board to pinch, pan and untangle.

The Daily puzzles sheet: new boards at midnight UTC, today's world is Disco Inferno, and three boards to play: Daily Wiggle (one board, everyone, today), Daily Twist (two twists stacked on one board) and Daily Monster (one huge board to pinch, pan and untangle).
Today's dailies

06 More ways to play

Race it. Relax. Duel a friend.

  • Rush

    60 seconds

    Boards against the clock. Every clear adds time. How long can you keep it going?

  • Zen

    No clock. No score.

    Just you and a tangle, taking your time.

  • Duel

    2 players, 1 phone

    A board each. Clear yours first to take the round. Lose and you've been out-wiggled.

  • Endless

    Gentle to brutal

    Boards forever, at the difficulty you pick. Beat a world's final boss and this is where it takes you.

The menu: all 12 worlds, three daily puzzles today in Disco Inferno, and more ways to play: Rush (60 seconds), Zen (no clock) and Duel (2 players), plus Membership and Settings.
The menu

07 Made for iPhone Duo

Fold it. Flip it. Play it.

Wiggled is built for every pose. It follows the hinge, so the board always lands where you're looking. It runs on iPhone and iPad too.

  • Closed

    The board fills the outer display. One hand, one thumb.

  • Open

    Unfold it and the board fills the big inner display.

  • Book

    The board on one page, the dashboard on the other.

  • Tent

    The dashboard on top, the board below.

A two-sided level in Evergreen: side A is cleared, and a card says Open your iPhone Duo, side B is waiting on the other screen.
Side A: cleared
Only on iPhone Duo

Two-sided levels.

Clear side A, then open or close your phone: side B is waiting on the other screen.

Duel works on Duo too. Lay it flat for a face-to-face match, or fold it for side by side.

08 The deal

Free forever. No ads. Ever.

Four whole worlds are free for good. That's 1,200 levels, and you never pay to keep playing.

  • 4 worlds: Evergreen, Neon Overdrive, Ink Garden and Worm Party
  • Every mode: Rush, Zen, Duel and Endless
  • The Daily Wiggle, every day
  • Unlimited hints
  • Googly eyes, because everyone deserves googly eyes
  • No ads
  • No energy
  • No paid hints
  • No tracking
  • No account

Optional

Membership

$1.99 a month in the US, local prices elsewhere

First week free. Cancel anytime.

  • 8 more worlds (2,400 more levels): Glitch Carnival, Cosmic Soup, Candy Frenzy, Lava Lamp, Blueprint After Dark, Vaporwave Mall, Disco Inferno and Noodle Bar.
  • Two more dailies: the Daily Twist and the Daily Monster.
  • Big Heads and Disco Mode, two silly looks you can switch on.

Membership adds worlds, dailies and looks. Gameplay is never for sale: no energy, no paid hints.

The Wiggled app icon: an orange-to-pink worm shaped like a W, with googly eyes, on a dark navy tile.

One more wiggle.

Wiggled is coming soon to the App Store for iPhone, iPad and iPhone Duo.

Warm up with the demo